Welcome to Tickle Beach. It’s 82° and sunny.

Here at Tickle Beach we love art. We also love tech and games. Hanging with our friends. We love talking about the future of tech and things we can build.

We chose a beach because unlike a building or even a forest, it will be around forever. Even if the sea expands or shrinks, the beach goes with it. That’s how on chain NFTs work. They’re not dependent on some impermanent piece of infrastructure or living thing to exist. They exist forever.

Anyone can visit the beach and do pretty much whatever they want there. Just come for the pretty view and a sweet tan, play volleyball or a game you make up, alter the landscape with a sandcastle of your own, sell popsicles, or throw a party. A beach is an IRL platform to make what you want. We want people to build their own fantasies here. No fences or gates. This beach is open source. So if you want to build some crazy new form of beach like Kelly Slater’s Surf Ranch, Dubai’s The World Islands, or something we can’t even dream up, go for it.

What is Tickle Beach?

Tickle Beach is an proof of concept for a new category of NFT. NFTs that are on chain and 3D. In addition to that, procedurally generated, and interactive.

Unlike most other NFTs, Tickle Beach is not rendered using SVG, it is rendered using modern WebGl and JS, which are used for gpu based decompression using client side compute available in modern high end computers.

3D Interactive View

But unlike other on chain NFTs, you can rotate these, or view them from any angle.

Full preview link: https://ticklebeach.com/remix

All the NFTs in this set are rotatable and interactive.

2D Preview for icons

Art Samples

How

Most NFTs use a XML based image standard called SVG to render, we’re using WebGL so we have access to the full speed of the GPU.

But it’s easy to just say “just use WebGL”, in order to do that, a lot of technology has to be invented. We had to create a method of compressing and decompressing 3D models which was small enough to store on chain, and performant enough to render for your screen.

The rendering tech is approximately 40kb of code, the models are 58kb. 58kb provided us enough space for a large variety of characters and accessories. 40kb of rendering software worked well for all high end computers we tested.

What does on chain 3D mean?